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6 spirits, gem mine, nwn2
For this you'll need to talk to six spirits (#3, #4). The other purpose to the Gem Mines is as a puzzle to unlock a Statue of Purification (#5). As you talk to Balaur (#2) and the other spirits in the mines (#3, #4), you'll learn the background of the King of . There are two purposes to the Gem Mines. The first is a history lesson. updated v5 file to inclued fixed OnClentEnter bug that caused all pcs The version 6 of the Legacy of Ilmara module now uses a custom server side. You have to find six of them (*) and lead them to the tree in the middle. In the next hall defeat all the undead and you'll see the first ghost. Advertisement · 1 - Starting Point · 2 - Balaur · 3 - Elven Spirits · 4 - Dwarven Spirits · 5 - Communion Tree / Statue of Purification · 6 - Smithy · 7 - Barracks · 8 . Talk to Balaur's ghost (1) to get some details on the situation. You have to find six of them (*) and lead them to the tree in the middle of the level (2). It's time to deal with the most frustrating puzzle in whole Neverwinter Nights 2. In the next hall defeat all the undead and you'll see the first ghost. You have to find six of them (*) and lead them to the tree in the middle of the level (2). In the next hall defeat all the undead and you'll see the first ghost. It's time to deal with the most frustrating puzzle in whole Neverwinter Nights 2. Talk to Balaur's ghost (1) to get some details on the situation. Many of the spirit shaman abilities are . Spirit is a broad term referring to creatures including fey (such as telthors), elementals, and incorporeal undead (such as shadows or wraiths). They'll also tend to get lost, frequently. Fortunately. The puzzle is that you have to lead all six illfarni to the tree, knowing they won't cross a ghost light. Advertisement · 1 - Starting Point · 2 - Balaur · 3 - Elven Spirits · 4 - Dwarven Spirits · 5 - Communion Tree / Statue of Purification · 6 - Smithy · 7 - Barracks · 8.