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D&d 5e cold weather
Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a DC 10 Constitution saving throw. Thick clothing including a coat, gloves, a scarf, a possibly furred cloak or hat, woolen stockings, and thick boots. While . Weight: 8 lb. Clothes, Cold Weather (5e Equipment) Cost: 10gp. 年10月29日 there are no spells in 5e to my knowledge that protect from The only -in-rules weather concerns are Extreme Heat and Extreme Cold. rainer-daus.de › › DnD 5e – Dungeon Master Resources. Sep 4, Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a DC 10 Constitution saving throw . Additionally, you have disadvantage on saving throws to resist the effects of hot weather. Weight: 8 lb. Thick clothing including a coat, gloves, a scarf, a possibly furred cloak or hat, woolen stockings, and thick boots. While wearing these clothes, you have advantage on saving throws to resist the effects of cold weather. Additionally, you have disadvantage on saving throws to resist the effects of hot weather. Weight: 8 lb. Thick clothing including a coat, gloves, a scarf, a possibly furred cloak or hat, woolen stockings, and thick boots. While wearing these clothes, you have advantage on saving throws to resist the effects of cold weather. Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level . Warm clothing required for prolonged periods. ; Mildly Cold, 33º F to 60º. Cold, 0º F to 32º F (º C to 0º C), Water rainer-daus.deite possible. Feel the cold touch of death in this adventure for the world's greatest when you share this book/content with other players in your D&D Beyond campaign!