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Discordant spirits
At the beginning . Creature - Spirit: Description: At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. Continental Naming Difference: GMS: Discordant Spirit KMS: 부조화의 정령 (Disharmony Spirit, Bujohwaui jeongnyeong) JMS: 不調和の精霊 (Dissonant Spirit, . Desmond’s fears are all but validated when a magical disturbance draws even more Discordant creatures to the area, including a deadly femme fatale from Seth’s past, and Bogie, a demon with a heart of gold and a tenuous grasp on the English language. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. In Two-Headed Giant, triggers only once per end of turn, not once. At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. This will not count damage that was prevented. Draw them out of hiding by torching their valuables. Collect the Locket of Mariel-Taun from Dehrnal, the Branch of Tavril from Eogan, and the Seashell of Thontic from Onnep. At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1. Discordant Spirit. Creature — Spirit.