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Gw1 imprisoned spirits guide
But in the Notes it says: . Nov 09, · In the Walkthrough it says: Note that the death of even one single spirit will send your party back to the outpost from which you left to the Underworld. Outside the gate we cannot guarantee their safety. At least here they. “They are weak from their long imprisonment and are ill-prepared to fight. Quest informationEdit. Defend the Released Spirits while they . Protect the group of souls that were wrongfully imprisoned in the Bone Pits. ObjectivesEdit. Once you've killed the dryders and skeletons the spirits will walk to the Reaper and the quest will be completed. 28 (30) Terrorweb Dryder. 28 (28) Reaper of the Bone Pits; Foes. If the Tortured Spirits hadn't taken any aggro, they will have already begun moving towards the Reaper. NPCs Allies. Dryders. Ghosts. 15 (20) Tortured Spirit; Phantoms. 15 (20) Tortured Spirit; Phantoms. 28 (28) Reaper of the Bone Pits; Foes. If the Tortured Spirits hadn't taken any aggro, they will have already begun moving towards the Reaper. 28 (30) Terrorweb Dryder. Once you've killed the dryders and skeletons the spirits will walk to the Reaper and the quest will be completed. Dryders. Ghosts. NPCs Allies. You should have at least three of these in your journey inside the Underworld. Save them for Servants of Grenth, The Four Horsemen, Imprisoned Spirits . May 09, · Lasts 30 minutes. Imprisoned Spirits: The procedure is (0) clear all the mobs in the way. There are guides out there that go step by step into each quest.