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Project nevada rebalance module
Also adds modifiers to leveled lists previously missing them. A small plugin to fix Loot Rarity in the PN Rebalance & Rebalance Complete modules. Does anybody know if it would majorly conflict or overwrite . PN's Rebalance module would be nice to use - perk every level, adjust kill XP, adjust hunger/thirst rates, timescale, etc. Core Module: Rebalance Module. Replacing Project Nevada: They are % safe to use, and actually work, unlike Project Nevada. Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience. . Search for project nevada rebalance module in the English version of Wikipedia. Wikipedia is a free online ecyclopedia and is the largest and most popular general reference work on the internet. More than a few in the case of Rebalance Complete. What are you talking about? This patch corrects certain leveled lists to have the proper item rarity global variable. As the FNV successor to FWE, Project Nevada seeks to reproduce this but a few bugs in the Rebalance modules actually have the exact opposite effect on a few leveled lists. Also adds modifiers to leveled lists previously missing them entirely. Share Permissions and credits Project Nevada Rebalance [Item Rarity] Fixes & Additions No longer required if using the latest Rebalance Complete. A small plugin to fix Loot Rarity in the PN Rebalance & Rebalance Complete modules. Would surprise me if this fixed it, as item effects shouldn't be save-specific. Load up FNVEdit, . Oct 26, · Start a new game. Try disabling mods one by one until you've fixed the issue. Not sure what to go with to replace PNs rebalance module. Realistic Weapon Damages is buggy, and nullifies the use of power armor. And the core stuff will override whichever mod is loaded first, for example both jsawyer ultimate and project Nevada have a. with the rebalance module.