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Vi refresh rate project 64
Note: The above statement may not apply to the . Setting memory to 4Mb and VI refresh rate to removes ALL audio pop and lag from Zelda OoT. Even the pause menu is fixed. For Donkey Kong 64 on the Nintendo 64, a GameFAQs message board topic titled Reseted Page and only changed VI Refresh Rate from to and. . Find all types of results for vi refresh rate project 64 in Yahoo. You will always find what you are searching for with Yahoo. News, Images, Videos and many more relevant results all in one place. Note: The above statement may not apply to the generalist build of PJ64, as I've not tested it. Build Ver. gdd1. Setting memory to 4Mb and VI refresh rate to removes ALL audio pop and lag from Zelda OoT. Even the pause menu is fixed. Note: The above statement may not apply to the generalist build of PJ64, as I've not tested it. Build Ver. gdd1 GFX GLideN64 Public Audio Azimer's LLE/HLE beta Input PJ64 Input Setting memory to 4Mb and VI refresh rate to removes ALL audio pop and lag from Zelda OoT. Even the pause menu is fixed. Hi, I . Jul 16, · Can't get vi refresh rate to change fps Project 64 - v2.x - Issues: Project64 Forums > Public Version > Project 64 - v2.x Can't get vi refresh rate to change fps. Welcome to my new series called [B]est [S]ettings or BS. Today we will be looking at project 64 and its best settings!